First milestone
Sooo... Welcome.
Due to my chaotic neutral brain, this will be mess. I am still learning first steps in everything, so i will throw what on my mind, to keep doing what i planned to do.
Why milestone title? Because in last few days i managed few things that can be considered milestone.
- i have downloaded Godot
- i have created PoC (proof of concept) project, which is little ship, that is actually MOVING, have main thrusters and brake-thrusters. Right now i am using characterBody node.
- i started my social evil plan to get fanbase before it will be needed and probably too late. (shameless promotion: https://x.com/RabbidWorx)
- i have no idea how to write devlogs on itch.io (or how to work with itch.io in general)
- in case i haven't forked up something, my PoC project should be attached, feel free to look, how little can make someone happy
- oh.. and i have created github repository, now i need month or two and about 10 people to find out how to use it
Some thoughts on this week:
My post on reddit was good idea. I have answered some of my question while writing it, it turns out, writing can help me focus and think, because it slows me down. I have little more clear vision of what to do in future. People in /gamedev are good bunch of supportive creatures. Even in my age, there are people learning how to code/develop. And some insight on my questions. I had lots of Sheldon moment - why.. WHY... WHYYYYY... oh.. thats why...
PLC programing - its blessing and curse. On one side, while i was watching tutorials and trying, there were lot of moments like "thats logical, how else would you do it, babies know it" and on other side i have hardcoded in my mind that syntax is ONE command AND ONE parameter in general. I have really hard time grasping syntax like ship_velocity = Vector2(speed, 0).rotated(rotation) where are multiple things going on at once.
For long time it will be definitely side hobby, i am having fun, i will keep it that way
I need to keep some notes on ideas. I don't need roadmap per say or design document, but i need to write down this and that so i can return to it.
Functionality over form - based on replies on reddit, i will just grab free assets and focus on godot. When i will see that better assets can be actual advantageous, then i will look into it. I need to keep myself focused.
2d or 3d? for now, i will stay with 2d. Right now it looks that basic skills can be translated to 3d later, and i have basic idea about first game to try (no worries, i will tell you).
AI - this was hot topic, and i have not explained it well what i am asking. BUT i do not need answer anymore. AI is useful, at least in beginning of learning process its extremely useful. I am using chatGPT4o as interactive tutor. For example, i know that i need to move forward and show 2 different sprites for this movement, so i ask GPT how to do it, and then i can ask it to explain how exactly used function works. So right now i already know that @export is good if i want to change variables thru inspector (i wouldn't know it if i just looked how to define variable), i know that i can use $nodename instead of writing small dissertation work. Stuff like this is great for me, GPT will show me stuff i do not know that i could know it. You know.. 4 levels of skill
1) you don't know that you can know
2) you know that you can know but u dont have that skill
3) you have that skill but you need to think about it
4) muscle memory
Other stuff on my mind? I will try to keep weekly updates of my devlog, just to write down what's on my mind, maybe show someone else how old dog can learn new tricks. I will close my PoC project as done and start next step - try newtonian physics movement - rigid body. Next in line is sound, this will be third PoC, but it will be probably extension of second one. Ok... you know what? I don't like PoC, first dumb idea was space runner, so the closed one is SR1 (i know what you are thinking about... i see Normandy in your heads), RigidBody will be SR2, and it will be expanded to include sounds (SR3). Next steps are open, just ideas. From that point on, i will probably try to expand instead of starting anew.
SR4 - include front firing weapon and static enemy.
SR5 - include active enemy
SR6 - include automated turret on normandy... i mean my little ship
SR7 - who knows?
I would love to show you one day, simple space game, with little ship, shooting down enemies, which will be active, and... count score? In meantime, we can think of actual space game with those basics, but more content.
Also, for future references, and probably any ingame easteregg, GPT got new codename "Ada Codelace", and i will definitely use it as name of "little ships" onboard AI.
Files
Get proof of concept
proof of concept
just PoC
Status | Prototype |
Category | Other |
Author | RabbidWorx |
More posts
- Reality check94 days ago
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